On the one hand, this hydro-powered device is Mario's means to hosing down the muddy mess that the mock Mario has created - and its powerful spray is accompanied by some of the finest watery effects ever witnessed. What that means for you is an eight-centimetre disc loaded with the greatest Mario adventure yet, as you run, leap, bounce, slide and climb your way around an impossible expansive and utterly beautiful 3D world, soaking up both the glorious sun, and hour upon hour of that instantly gripping Mario gameplay.īut no Mario adventure would be complete without a stunning innovation - and in Super Mario Sunshine, it's that curious water-filled pump strapped to the portly plumber's back. A dastardly vandal has been polluting the beautiful landscape - and to make matters worse, he's the spitting image of Mario himself! His moustache no doubt bristling with rage, Mario sets out to clear up the island - and clear his name. But the rest and relaxation don't last long. Super Mario Sunshine kicks off with Mario packing enough red t-shirts and blue dungarees for two weeks' wear, and jetting off with Princess Peach for a much-deserved holiday on a sun-kissed tropical island. But one glimpse at Super Mario Sunshine and it's clear that Shigeru Miyamoto, Nintendo's head games brain, has spent those six years conjuring up the kind of stunning Nintendo GameCube debut that the Mario series demanded. ![]() It's been a long wait for a proper follow-up to Super Mario 64, the game that shifted the videogame landscape forever back in 1996.
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